PENERAPAN PERMAINAN TEBAK ISI BOTOL DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA PELAJARAN PENDIDIKAN KEWARGANEGARAAN

(Application of the Bottle Guess Game in Improving Student Learning Outcomes in Citizenship Education subjects)

Authors

  • Abdurrahman Abdurrahman UPT SMP Negeri 1 Tellu Limpoe Kabupaten Sidenreng Rappang

DOI:

https://doi.org/10.47323/ujss.v1i3.64

Keywords:

Bottle Contents Guess Model, Classroom Action

Abstract

Every child is potentially gifted which is manifested in different ways. This has an impact on each student having a unique learning style, and each student has their own strengths and weaknesses in learning. The target in this study is the application of the bottle content guessing method in Civics lessons on the formulation of Pancasila, student learning outcomes indicated by the value obtained at the end of the lesson, the teacher's ability to organize the class, the achievement of learning targets marked by student completeness in learning. This type of research is classroom action research conducted collaboratively. The stages in the research are planning, action, observation and reflection. The application of the game to guess the contents of the bottle has a major contribution in the effort to improve student learning outcomes in Civics lessons on the formulation of Pancasila, marked by the student's formative value that has increased. At the initial stage, only 38% of students completed, while in the first cycle students' learning completeness reached 66% and in the second cycle it reached 100%.

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Published

2020-12-16

How to Cite

Abdurrahman, A. (2020). PENERAPAN PERMAINAN TEBAK ISI BOTOL DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA PELAJARAN PENDIDIKAN KEWARGANEGARAAN: (Application of the Bottle Guess Game in Improving Student Learning Outcomes in Citizenship Education subjects). Uniqbu Journal of Social Sciences, 1(3), 124–133. https://doi.org/10.47323/ujss.v1i3.64